![]() The script of Ready Player One does not take too much time explaining functionality of the technology – but there is plenty to see. ![]() An example in real life is The Void, a chain of high-profile VR theme parks. While all-inclusive VR is currently implausible, immersion within virtual reality can be broad when a physical environment is designed step-by-step to reflect what is presented in the virtual world. In reality, incorporating public space in a VR setting would be extraordinarily dangerous. Within the movie, characters run across actual live three-dimensional space (in real reality, not virtual). VR with full immersion is a compelling but unpragmatic scenario when you consider the logistics, noted Kaylee Fagan. ![]() They can lean or sit on objects within the environment. Players in the film can grasp or touch items that they see. The VR envisioned within Ready Player One offers total immersion, meaning that the objects and atmosphere within the space are directly accessible to the user. How possible is such VR tech? The reality of the virtual reality within Ready Player One can be assessed by looking at its different core capabilities and technologies. ![]() Spielberg’s incredible star power ramped up the hype in advance of the release Ready Player One, but the movie was already compelling for those interested in its virtual reality (VR) system. Steven Spielberg still draws crowds spurred on by $500 million from Ready Player One, and without adjusting for inflation, his films have now achieved a combined gross of $10 billion.
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